4/10/2024 0 Comments Soulcalibur iv save editor![]() ![]() Geralt feels every bit at fleshed out as the rest of the cast, and by all accounts is one of the stronger characters on the roster, so expect to see plenty of him if you venture online.Įveryone’s fighting style feels unique, with no overlaps or mirrored movesets. It’s the guest appearance of the Witcher’s Geralt of Rivia that will make the biggest impact on anyone new to the series, which is no stranger to cameo appearances. Two new characters make their debuts here: Grøh is a fast attacker with a sword-sabre that can split in two for varied attacks, while Azwel is a tricky conjurer who can summon a range of weapons out of thin air. The Tekken and Soul Calibur series also continue their timeshare ownership of Ninjitsu master Yoshimitsu. The developers had over two decades of games to draw from, and there’s not really a duffer in the bunch.Īt launch, the cast is comprised of 21 fighters, including plenty of series stalwarts like freakish contortionist Voldo, demon pirate Cervantes, and Ivy, the chainsword-wielding dominatrix (don’t ask). ![]() Speaking of characters, VI has a healthy roster to choose from. Learning a few of your chosen character’s bread-and-butter combos can quickly turn rounds in your favour when playing against human competition. Yes, you can get by with a bit of button mashing if you stick to single player, but this is a game that rewards precision. You don’t even need to finish off your enemy if you can force them to the edge of a stage, either: Soul Calibur’s infamous ringouts return, letting you juggle an opponent to an instant KO. The Soul Charge comeback mechanic also returns, giving your character some extra damage and new moves once you’ve filled your special gauge. They’re only guaranteed to hit in a combo, anyway – with a bit of practice, you can see ’em coming a mile off and sidestep to avoid them, leaving your opponent open to big damage. ![]() ![]() Series purists might argue these are all too easy to pull off, just needing all three attack buttons to land some big damage, but in reality it just opens up the experience for non-hardcore players. VI builds on a lot of the elements introduced in the last game, with Critical Edge special moves making a reappearance. Mastering the switch between a regular block and Reversal Edge counter becomes a big part of gameplay, which means returning veterans still have something new to learn. Knowing when to block is even more important now, as many moves have guard break properties that’ll blow right through your defence. Shoulder buttons act as shortcuts for less dextrous types, but this isn’t a game that’ll leave you feeling hard done by for not owning an arcade stick. Combining two buttons adds throws, taunts and the new Reversal Edge attack to your arsenal, which counters an opponent’s hit with some flashy slo-mo. Series newcomers can get started with the four controller face buttons, which are assigned to light and heavy weapon attacks, kick and block. You can find that here: Īnd here are rules for how to tag uploaded custom characters to the above site: įor more advanced usage and details, check the might use two fewer buttons than your Street Fighters and Killer Instincts, but tricky directional inputs and system mechanics mean Soul Calibur is still plenty complex, thank you very much. The SC6 modding community has created a website for sharing custom characters compatible with the tool. Most image sharing sites should work, though. Some image uploading sites might strip the data too (I know it will happen with imgur). If you manually edit the PNG files (or simply save them in any image editor) the stored CAS data will be lost. The game might lock your savegame if it has references to DLC items you don't own. If you share CAS creations requiring DLC items (like 2B or the upcoming CAS item pack), then please mention what DLC it uses (or simply say it needs the season pass). You can delete PNG files from the directory to have better control over which ones are imported. The tool will try to import EVERY character in the "Import" directory whenever you run sc6save-import-CAS.bat. Take care not to replace CAS creations you want to keep. Just run create-backup-of-save.bat to make a backup (if you want to manually copy or replace the savegame, you can find it at this location: %LocalAppData%\SoulcaliburVI\Saved\SaveGames\ ). Keep a savegame backup, just in case somethng goes wrong (ie, you accidentally overwrite a custom character you want to keep). ![]()
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